Description
Join our team of like-minded people passionate about a common goal and love for games as a Vegetation Artist (SpeedTree) for contract cooperation!
Responsibilities
• Create high-quality, optimized vegetation assets (trees, bushes, grass) using SpeedTree;
• Model and texture accurately according to their species and natural characteristics;
• Ensure assets meet technical and visual requirements for real-time engines (e.g., LODs, wind animation, lightmaps);
• Understand and interpret concept art and environment briefs precisely;
• Collaborate with environment and level design teams to integrate foliage seamlessly into game worlds;
• Work with technical artists to maintain performance and consistency across platforms;
• Contribute to world-building by shaping the natural look and feel of in-game environments.
Qualifications
• 2+ years of strong experience with SpeedTree for Games;
• Solid understanding of real-world vegetation types and forms;
• Proficiency in 3D modeling and texturing tools (e.g., Maya, Blender, Substance Painter, Photoshop);
• Familiarity with PBR workflows and optimization techniques;
• Ability to quickly learn the game engine as needed;
• Ability to interpret and translate concept art into functional assets;
• Understanding of LOD systems, wind animation, and lightmap preparation;
• A good eye for natural composition and environmental storytelling;
• English B1+ (speaking).
Wealways welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!