Note: The job is a remote job and is open to candidates in USA. UniVirtual builds interactive learning experiences for immersive 3D environments. They are looking for a Learning Experience Designer to help turn educational and training content into engaging interactive experiences for their virtual platform.
Responsibilities
- Design learning experiences alongside the product lead and subject-matter experts, and document the decisions behind them
- Translate educational content into interactive designs: learner flows, interaction steps, UI wireframes, NPC dialogue, visual references or storyboards, and the specifications the development and art teams build from
- Review implemented features and produced assets against design intent, and give clear, structured feedback
- Adjust designs in response to QA and playtesting, keeping documentation up to date throughout
- Help improve UniVirtual's design templates, documentation standards, and design processes
- Collaborate across a cross-functional team of developers, artists, QA, subject-matter experts, and leadership
Skills
- 2+ years of experience in a design-related role — such as learning experience design, instructional design, UX or product design, game or serious-games design, or educational technology
- Experience designing user- or learner-oriented digital experiences, with strong UX consideration for flow, guidance, clarity, feedback, and usability
- Experience designing work that others build, and collaborating across disciplines such as developers, artists, QA, educators, or subject-matter experts
- Ability to work from high-level or incomplete source material by researching the topic, identifying gaps, and turning it into structured design work
- Ability to move design work forward autonomously in an environment where direction may sometimes be high-level
- Strong written and spoken English, with the ability to produce detailed design documentation and explain complex ideas clearly
- Must be located between UTC-5 and UTC+3
- Practical experience bridging instructional design and game, UX, or interactive design
- Experience with Unity-based products
- Experience in edtech, higher education, or STEM learning/training
- Experience working on live products with ongoing post-release iteration
Benefits
- Entirely Remote (must be located between UTC-5 and UTC+3 time zones)
- 6-month initial contract, with genuine possibility of longer-term work
- Meaningful work. We build tools that help people learn; for universities, for professional development, for First Nations communities. You'll work on things that matter beyond the balance sheet.
- Genuinely flexible. We have collaborative hours (12:00–17:00 UTC) for meetings and synchronous communication. Beyond that, you manage your own schedule. We care about what you deliver, not when you're online.
- 33 days of paid time off per year, including holidays and sick leave; even on a contract basis.
- Collaborative, not competitive. We're a team that supports each other.
- Mentorship and room to grow. This role is designed to develop over time, starting with close collaboration and design support, then progressing toward greater ownership of interactive learning experiences and product design work.
Company Overview