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Posted May 21, 2026

Indie Tech Artist (Environment)

White Lotus Interactive has come out of stasis and is hard at work developing a new first person atmospheric adventure game. The world we are making is full of wondrous, inviting yet exotic plant life, mysterious ancient ruins, and charming gameplay moments. We’re looking for a seasoned tech artist to help bring this world to life - someone who can independently and collaboratively apply their technical expertise and creativity to our game. If you are someone who values human ingenuity and craftsmanship, has a knack for solving creative and technical problems, and wants to work with a team of driven individuals on a genuine video game, take a look at our past work and see if it vibes with ya. What you’ll do here: • Independently create new and improve existing environment assets with established and newly developed pipelines • Support other artists with new tools and techniques • Make improvements to rendering based on player and team feedback and goals • Document findings for the rest of the team Required: • Very strong general Unreal Engine experience • Blog / portfolio with tech art examples • Ability to integrate art into gameplay, EG: blueprints • Familiarity with creating stylized environment assets in Blender • Ability to “switch gears” between tech and art • Comfortable working with both organic and hard surface techniques Bonus: • Interest in pushing stylized art techniques • 3d modeling chops • VFX, especially stylized / novel stuff • Support tools / pipeline development: Blender scripts, UE scripted actions / utility widgets, etc • Technical animation experience • Profiling and optimization experience • Good understanding of shader / material concepts • Foliage asset experience Nice to have: • Worked on a shipped title, especially in a technical role • Portfolio full of stylized art • Experience working on first person perspective games • Interest in independent / artsy fartsy games Benefits • Opportunity to work closely with a tiny team on a big project • Contract position with flexible hours. Studio is based in Arizona (MST GMT-7) • Fully remote (unless you wanna come hang out in AZ!) • A monthly stipend and revshare opportunities Process / How to apply: Fill out the form with your contact info, resume, portfolio, and a few basic questions. Once we have received your application, we may contact you for a video interview with the team. A paid art test may be part of the process - this would be a short (1-2 days) task directly related to our project. This is an ongoing remote friendly contract position. We anticipate working on this project for at least a year. Both full or part-time commitments are considered - we are looking to grow the team organically.