Job Description
As a 3D Character Artist, you will help create high-quality stylized characters and assets for Disney Dreamlight Valley a live game where players explore magical worlds alongside beloved Disney franchises characters.
You will work closely with concept artists, animators, technical artists, and the art direction team to create visually appealing and production-ready assets that match the unique Disney style and quality bar.
What it means on a daily basis
Create high and low poly stylized 3D character models and assets
Sculpt detailed characters and props using ZBrush
Develop lighting and rendering setups for asset presentation
Collaborate with 2D concept artists while respecting original designs and character morphology
Contribute ideas and artistic alternatives when needed
Work closely with technical and animation teams to ensure assets fit production pipelines
Optimize assets for real-time engines and in-game integration
What success will look like
Delivering high-quality stylized characters aligned with Disney visual standards
Creating production-ready assets optimized for game engines
Collaborating efficiently with cross-functional teams
Maintaining consistency across style, topology, and technical quality
Taking ownership of assets from blockout to final polish
Who you would be working with
Art Directors
Character Artists
Technical Artists
Animators & Rigging Artists
Game Designers
Production Teams across international studios
Qualifications
Where this role can take you
Work on globally recognized Disney IPs
Grow into Senior or Lead artistic roles
Gain experience in large-scale live game production
Collaborate with international game development teams
What you need to succeed
Strong expertise in high and low poly 3D modeling
Professional experience with 3ds Max, Maya or Blender
Strong ZBrush sculpting and texturing skills
Good understanding of lighting, rendering, and presentation
Understanding of rigging workflows and character construction
Strong artistic fundamentals: anatomy, perspective, volume, composition, lighting
Understanding of stylized art pipelines
Knowledge of Unity, or other real-time engines such as Unreal Engine is a plus
Understanding of game production pipelines is a plus
Who you are
Passionate about video games and stylized art
Detail-oriented with a strong artistic eye
Comfortable working independently and in a collaborative team environment
Open to feedback and iteration
Proactive and solution-oriented
Able to balance artistic quality with technical constraints
Additional Information
Your recruitment journey
First interview: Recruiter Interview
Test: Art Test Assignment
Second interview: Art Team Interview
Final interview: Hiring Manager / Art Direction
Benefits
Possibility to work remotely in a global product company with talented people
Competitive salary based on your experience and skills
21 days of paid vacation, 5 paid sick days, plus national holidays
Medical insurance and access to a psychologist
Parental leave support
Access to internal learning platform (courses, trainings, certifications)
Employee Referral Program with attractive bonuses
Full technical support and equipment providedLife at Gameloft
How to proceed
Ready to create magical worlds with us?
Apply and become part of the Disney Dreamlight Valley adventur
Manager Role: No
Work Model: Remote
Platform: Cross-Platform