3D Artist Needed – Bitcoin Battles Cosmetic System
We are looking for a skilled 3D artist to help build the cosmetic ecosystem for Bitcoin Battles, a competitive PvP crypto gaming platform currently in development.
This is NOT a generic NFT project.
We are building a long-term competitive gaming ecosystem with:
• cosmetic skins
• rarity systems
• tradable marketplace items
• animated VFX cosmetics
• premium collectible content
STYLE / ART DIRECTION:
The visual identity combines:
• Roman / Gladiator aesthetics
• Competitive PvP gaming
• Futuristic cyber/crypto elements
Think:
• premium esports visuals
• collectible game cosmetics
• clean but high-impact design
• high-stakes atmosphere
Examples of cosmetic categories:
• Dice skins
• Coin skins
• Wheel themes
• Card themes
• Chess pieces
• Swords
• Shields
• Helmets
• Armor
• Warriors
• BB branded cosmetics
• Mythic / animated rarity skins
PROJECT SCOPE:
We are building approximately:
• 20 cosmetic categories
• 35 skins per category
• Around 700 total cosmetics
• Multiple rarity tiers:
• Common
• Rare
• Epic
• Legendary
• Mythic
Rare skins should feel visually valuable and collectible.
WHAT WE NEED:
We are looking for someone experienced with:
• Cinema 4D / Blender / professional 3D pipelines
• High-quality cosmetic rendering
• Marketplace/UI presentation assets
• Gaming cosmetic systems
• Material/texturing workflows
• Animation-ready asset creation
• Consistent visual branding
This role is focused on:
• cinematic/rendered cosmetic assets
• marketplace/shop presentation
• game-integrated cosmetic visuals
• premium collectible presentation
NOT full AAA game environments.
DELIVERABLE REQUIREMENTS:
For every completed skin/category, we require:
FILES:
• Editable source project file (.c4d preferred)
• Transparent PNG renders
• Web-optimised PNG/WebP exports
• Texture/material files
• MP4/GIF previews if animated
ASSET REQUIREMENTS:
• Transparent backgrounds
• Organised folder structures
• Proper file naming conventions
• Editable layered assets
• Consistent export formatting
• Browser/web-friendly optimisation
SPECIFICATIONS:
Each asset package should include:
• Skin name
• Category
• Rarity tier
• Primary/secondary HEX colours
• Material descriptions
• Effect/glow information
IMPORTANT:
We are NOT looking for AI-generated artwork or basic image generation workflows.
We need a real designer who understands:
• production pipelines
• scalable asset systems
• cosmetic economies
• developer-ready file delivery
• consistent art direction
The assets must be usable by developers inside:
• gameplay
• inventory systems
• marketplace/shop systems
• cosmetic customisation systems
Please provide:
• portfolio
• previous gaming/cosmetic work
• relevant 3D rendering examples
• animation/VFX examples if available
Long-term work potential for the right artist.